Dear Dogmeat, Without hesitation I took you through ruined buildings, deep lakes, ghoul infested caves and vaults forgotten by time because there is no one i’d rather have by my side. I spent days and nights retracing our steps to find you because I know you’d do the same for me. I scorned those who has… Continue reading My Love Letter To The Digital Dog
So I’ve got myself some hyper realistic graphics. Gore turned up to 11. Believable and interesting characters complete with a narrative that keeps you sat down for days. I’ve got realistic gun play, accurate sword-art, and a heap load of violence. I’ve gotta be getting close to being a killing machine, right? Video Games and… Continue reading Video Games and Violence – The History, Part 1.
Character In Games The Journal of Gaming and Virtual Worlds featured a very important study titled; In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation. In it, the ‘Create-a-Character’ (Avatar ) was compared with ‘Role Play'(Perspective) in regards to play experience and the below conclusion was made: Avatar as… Continue reading Darkest Dungeon: Building Character.
When considering game ‘worlds’ two terms are used frequently and albeit loosely: ‘Open’ and ‘Linear’. ‘Open’ worlds are as; ‘Instead of pushing the player toward a physical ending, separated by encounters and obstacles, the of the level is based on the player performing a certain number of tasks, earning a number of points, or simply… Continue reading Ludology vs Narratology: The Story and The Sandbox
While at Old Trafford (Home of the mighty Red Devils) maybe a few weeks ago, myself and my Father were standing behind a rather devoted fan. Yelling, screaming, cursing. He reacted to every shot like he kicked the ball himself. Having noticed his behaviour my Father turned to me and his comment inspired this post; “He… Continue reading Immersion and Virtual Reality